Half-Life:
Best Weapon - Author: Mad Dog - 4/3/99 |
These aliases
select the best available weapon which still has ammo.
Using the in-game HUD weapon "slot" system,
this script doesn't allow you to get tripped up by the
fact that Half-Life allows you to select a weapon
without ammo. Unfortunately this means that the weapon
order can't be changed, which is why a separate key is
dedicated to each slot. However, the string for best5
can be edited to your preference by reordering.
This is because those "weapons" are really
just ammo, and can't be selected if you're out of them.
For this string, the last item should be your favorite,
the first your least favorite. The tripmine is really a
trap instead of a weapon, so I dedicated a separate key
to it. |
bind
"your slot2 key" best2
bind "your slot3 key" best3
bind "your slot4 key" best4
bind "your slot5 key" best5
bind "your tripmine key"
weapon_tripmine
alias best2 "slot2;wait;+attack;wait;-attack"
alias best3 "slot3;wait;+attack;wait;-attack"
alias best4 "slot4;wait;+attack;wait;-attack"
alias wt3 "wait;wait;wait;"
alias best5
"weapon_crowbar;wt3;weapon_handgrenade;wt3;weapon_satchel;wt3;weapon_snark"
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Half-Life:
Cancel Weapon Slots - Author: MD - 12/27/99 |
The
normally-used "cancelselect" command (or the
ESC key), which can be used for turning off a weapon
slot display without selecting any weapons, has the
annoying effect of kicking you out to the main menu when
no slot display is active. This string still uses the
"cancelselect" command, but makes sure a
weapon slot is always selected first... so it will never
kick you out to the menu. |
bind
"your key"
"slot1;cancelselect"
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Half-Life:
Check Your Six - Author: MD - 4/29/99 |
Press and hold
the bound key and you'll be looking behind you. Release
it and your view returns to normal. Be advised that
this will invert your view. Movement while this
alias is active is not really advisable, since you will
reverse direction. Disorienting but it has its uses. |
bind
"your key" +check6
alias +check6 "cl_pitchdown 180;cl_pitchup
-180"
alias -check6 "cl_pitchup 89;cl_pitchdown
89;force_centerview"
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Half-Life:
Dual Quicksaves - Author: MD - 2/10/99 |
This script
allows the easy maintainance of 2 quicksaved
single-player games. Each time you save, use the "quicksave"
key. Load the last saved game using the "primary
quickload" key. The "secondary quickload"
key will always load the previous saved game, if for
some reason you don't want or can't load the primary
quicksaved game. Only 2 saved games are maintained at
any one time - under the names "q1" and
"q2". |
bind
"your quicksave key" qsv
bind "your primary quickload key" qld_a
bind "your secondary quickload key"
qld_b
alias qsv qsv1
alias qsv1 "alias qsv qsv2;alias qld_a qld1;alias
qld_b qld2;echo Quicksaving...;wait;save q1"
alias qsv2 "alias qsv qsv1;alias qld_a qld2;alias
qld_b qld1;echo Quicksaving...;wait;save q2"
alias qld_a qld1
alias qld_b qld2
alias qld1 "echo Quickloading...;wait;load q1"
alias qld2 "echo Quickloading...;wait;load q2"
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Half-Life:
Gauss Jump - Author: MD - 5/5/99 |
This can be
used on the run or from a stationary position. You must
prepare for its use by selecting and charging up the
Gauss Gun, then face or run towards where you want to
jump to. Hit the bound key and off you go. Depending on
your machine and connection you may have to change the
number of "waits" in the wt5 string. |
bind
"your key" gjump
alias wt5 "wait;wait;wait;wait;wait"
alias pitchrange "cl_pitchup 89;cl_pitchdown
89"
alias gjump "cl_pitchup
-110;+back;wt5;+jump;wt5;-attack2;-jump;wt5;-back;pitchrange;force_centerview"
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Half-Life:
Jump and Duck Combos - Author: MD - 1/19/99 |
This script
enables making LongJumps and DuckJumps consistently and
reliably. 3 keys are needed: A jump, duck,
and modifier key. The jump key is used for
jumping and swimming up, the duck key is used for
ducking and swimming down, and the modifier key does the
real dirty work. When the modifier key is pressed and
held, the jump key will yield a LongJump and duck key
will yield a DuckJump. Release the modifier key and
jumping and ducking is done normally. |
bind
"your jump key" +ups
bind "your duck key" +dns
bind "your modifier key" +sh
alias +lj "+duck;wait;+jump"
alias -lj "-duck;-jump;-moveup"
alias +up "+jump;+moveup"
alias -up "-jump;-moveup;-duck"
alias +dj "+jump;wait;+duck"
alias -dj "-jump;-duck;-movedown"
alias +dn "+duck;+movedown"
alias -dn "-duck;-movedown;-jump"
alias +sh "alias +ups +lj;alias -ups -lj;alias +dns
+dj;alias -dns -dj"
alias -sh "alias +ups +up;alias -ups -up;alias +dns
+dn;alias -dns -dn"
-sh
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Half-Life:
Jumping and Ducking - Author: MD - 1/19/99 |
Do you really
need a key to jump, and another to move up? Or one key
to crouch, and another to move down? Instead of 4 keys
or buttons, use only 2. |
bind
"your jump key" +up
bind "your duck key" +down
alias +up "+jump;+moveup"
alias -up "-jump;-moveup"
alias +down "+duck;+movedown"
alias -down "-duck;-movedown"
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Half-Life:
Netgraph Toggle - Author: MD - 2/18/99 |
This toggles
the netgraph (network performance indicator) for use in
a 'net game. When displayed, the height of the bars
depict latency. The colors show packets: green is a
successful packet transfer, yellow or white indicates
packet overflow, and red indicates a dropped packet. You
want lots of nice, short green bars. |
bind
"your key" netgraf
alias netgraf netgraf1
alias netgraf1 "alias netgraf netgraf0;r_netgraph
1"
alias netgraf0 "alias netgraf netgraf1;r_netgraph
0"
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Half-Life:
Sniper 357mag - Authors: ??? & MD - 4/26/99 |
This allows you
to quickly switch to the 357 magnum and enter sniper
mode. How to use: Press and hold the bound key, and when
the zoom kicks in, release it. Fire away. Press the
bound key again to return to your previous weapon. Multiplayer
ONLY - the 357 magnum has no sniper mode in
single-player games. |
bind
"your key" +357mag
alias 357mag1 "use weapon_357;+attack2"
alias 357mag2 "-attack2;alias +357mag 357mag3;alias
-357mag 357mag4"
alias 357mag3 lastinv
alias 357mag4 "alias +357mag 357mag1;alias -357mag
357mag2"
357mag4
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Half-Life:
Sniper Crossbow - Authors: ??? & MD - 4/26/99 |
This allows you
to quickly switch to the crossbow and enter sniper mode.
How to use: Press and hold the bound key, and when the
zoom kicks in, release it. Fire away. Press the bound
key again to return to your previous weapon. |
bind
"your key" +xbow
alias xbow1 "use weapon_crossbow;+attack2"
alias xbow2 "-attack2;alias +xbow xbow3;alias -xbow
xbow4"
alias xbow3 lastinv
alias xbow4 "alias +xbow xbow1;alias -xbow
xbow2"
xbow4
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Half-Life:
Volume Switcher - Author: PreMaN - 7/12/99 |
Using 2 keys
you can adjust your sound volume up and down, with a
"graphical" indicator echoed on the screen.
Change the command in yellow
to set your default volume level. |
bind
"key_volume_up" vup
bind "key_volume_down" vdn
alias vol_00 "alias vup vol_01;alias vdn
vol_00;echo ****OFF***;volume 0.0"
alias vol_01 "alias vup vol_02;alias vdn
vol_00;echo |*********;volume 0.1"
alias vol_02 "alias vup vol_03;alias vdn
vol_01;echo *|********;volume 0.2"
alias vol_03 "alias vup vol_04;alias vdn
vol_02;echo **|*******;volume 0.3"
alias vol_04 "alias vup vol_05;alias vdn
vol_03;echo ***|******;volume 0.4"
alias vol_05 "alias vup vol_06;alias vdn
vol_04;echo ****|*****;volume 0.5"
alias vol_06 "alias vup vol_07;alias vdn
vol_05;echo *****|****;volume 0.6"
alias vol_07 "alias vup vol_08;alias vdn
vol_06;echo ******|***;volume 0.7"
alias vol_08 "alias vup vol_09;alias vdn
vol_07;echo *******|**;volume 0.8"
alias vol_09 "alias vup vol_10;alias vdn
vol_08;echo ********|*;volume 0.9"
alias vol_10 "alias vup vol_10;alias vdn
vol_09;echo *********|;volume 1.0"
vol_10
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